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The Great Hall Needs a Face Lift (of sorts)
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Panther
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PostPosted: Wed Oct 28, 2009 5:14 pm    Post subject: The Great Hall Needs a Face Lift (of sorts) Reply with quote

The Great Hall has been a fixture along with the RDI since it's earliest days, and while it gets used in chat for special events and such, as a playable location it is often a bit overlooked.

We would like some help from the players. Besides ideas on updating the description, what about the location? "Back in my time", the Hall was assumed to be attached to the RDI, and over the years it seems to have migrated westward.

Should it be closer to/managed as part of the Inn? Or should it maybe finish the evolution towards it's own entity? And if so, then we would like some ideas for a NPC similar say to those attached to Teas'n Tomes that could be part of the setting description for you to use in your writings. Sort of a manager or events planner that you can write into you stuff that makes use of the Hall.

Start posting your ideas here, and when we get a direction to move in we'll go from there.
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Jaycy Ashleana
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PostPosted: Wed Oct 28, 2009 5:37 pm    Post subject: Reply with quote

Just my basic first thoughts.

I kinda like the Great Hall as being across the square from the RDI. When I read that, I started imagining those grand balls where people from the Inn watched as society's belles and sirs poured into the GH in all their finery.

I also like the idea of the RDI managing the Great Hall... specifically allowing the RDI hosts to have that "duty" to play off of when they're hosting. Maybe like a calendar book where they can do bookings.

However, an NPC would still be necessary - for when the hosts aren't around, or to show the GH to prospective event holders.
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Panther
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PostPosted: Wed Oct 28, 2009 5:50 pm    Post subject: Reply with quote

Jaycy Ashleana wrote:
Just my basic first thoughts.

I kinda like the Great Hall as being across the square from the RDI. When I read that, I started imagining those grand balls where people from the Inn watched as society's belles and sirs poured into the GH in all their finery.

I also like the idea of the RDI managing the Great Hall... specifically allowing the RDI hosts to have that "duty" to play off of when they're hosting. Maybe like a calendar book where they can do bookings.

However, an NPC would still be necessary - for when the hosts aren't around, or to show the GH to prospective event holders.



well, one issue is that as this is currently written, it would put the RDI just the other side of the Marketplace, which it isn't... and I think the Marketplace itself has grown substantially since this description was originally written... I'm not sure you could see across it at this point.
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Shauri
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PostPosted: Thu Oct 29, 2009 9:32 am    Post subject: Reply with quote

I thought there was quite a bit of distance between the RDI and the Market place? Like.... several blocks?

I don't remember off hand and for some reason the map isn't loading right in my browser. So I can't even see it. At best I see it flash before my eyes and then blank except the direction marker and zoom bar at the bottom... even though it says the map is loaded.... or more correctly, loade.

But going off of memory, Yeah, wasn't the RDI set in like a little square'ish like area with the Hall just across from it?

I kinda like the thought of it being it's own entity... with its own events planner and all... maybe use the RDI as an associate partner of sorts.... they help book the parties and the Hall gets the drinks from them and from time to time (depending on event) even uses the bartenders from the Inn to work the events as tenders and servers there.

Does the RDI cater? The Hall would need a Cater organization/figure or else do they make their own food and maybe they Cater out? Don't remember and don't have time to look.

I have to admit, the Hall was never a spot I even bothered with any of my chars mostly because in my mind it was for specific parties and events that I never had any of my characters involved with. It doesn't seem like a place one would logically use on a regular average daily basis.

Does the Hall have other functions on a more daily routine and open to the public when not hosting an event? What are those? Maybe that needs some work?

Speaking of... I gotta fly!
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Icer1978
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PostPosted: Fri Oct 30, 2009 8:54 am    Post subject: Reply with quote

I always played the Hall as if it had been attached to the Inn. Thats where I thought it was at least.
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Panther
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PostPosted: Fri Oct 30, 2009 10:30 am    Post subject: Reply with quote

Icer1978 wrote:
I always played the Hall as if it had been attached to the Inn. Thats where I thought it was at least.


I had too... but the description that we posted was taken from some of the more public stuff at the time we started up, and I probably didn't give it much thought at the time.

For me personally, I don't care if it ends up that way or not.. and... like just bout everything else, folks will tend to play it how "they" see/remember it. But it would be nice to come up with a more coherent base for newer players to build off of.

As far as catering, I'm not sure I see the RDI doing that...

I could see the RDI having a relationship with the folks that run the hall, many places would do that for folks looking for a place bigger than they can/want to deal with.

And nothing to say hosts couldn't be contacted to help host/play bartender for events players organize.

Aside from the "events" that people do, the Hall has sort of been that room that can be whatever you need it to be for smaller RP gatherings as well, and I think it should continue to be so (and maybe we add an OOC note to the description of the Hall to encourage that more?), but I was thinking a more solid description and direction for the Hall may also encourage more event type situations...?
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Luna Eva
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PostPosted: Fri Oct 30, 2009 12:46 pm    Post subject: Reply with quote

I feel like Shauri sort of hit the nail on the head when she pointed out that the Hall seems more commonly used for special events, but not on a daily basis, so what we seem to be looking for is a description of the Hall's daily appearance when not in special event use - that seems to be the idea, right?

Along those lines I was thinking it could be more of a lounge venue than say the RDI itself. I'm picturing it as sort of a smoking lounge, or hotel lobby, with a greater collection of couches, stuffed chairs, small tables. Where groups can gather to have a quiet drink and smoke, to play a game of bridge, to have an intimate private conversation. Perhaps there's a full bar with table service. Less rowdy than the inn, and a bit more high class? (::cough:: no offense, Panther ::cough:: )

Of course it will still be the Great Hall, where you can hold your big parties, where you can arrive to find that you're just in time for a chamber music recital, or that the furniture has been cleared aside for a fencing tournament, or that a jazz band is playing to an open dance floor, and so on.

So... What do you think? Right way to go? Wrong way to go?
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Amaltea
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PostPosted: Fri Oct 30, 2009 3:14 pm    Post subject: Reply with quote

I always thought it was a separate building, not too far from the Inn. Yes, more high class than the Inn, with great architecture, beautiful gardens, fountains. With its own staff to cater and care for the place. They have a good relationship with the Inn, so the Hosts can get patrons good deals and rates. Just contact Mr. Pappalopolos he'll take good care of you and your next event. Wink
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Alystrianna
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PostPosted: Fri Oct 30, 2009 5:13 pm    Post subject: Reply with quote

I've always thought the Great Hall was next door to the RDI but connected (in my head) by stairs and a hall. Like when you go to the upper level of the RDI there is a hall that stretches from the RDI across to the Great Hall. I guess those are called skywalks or something like that? To enter there are huge ornately carved oak doors painted pristine white with gold hinges.

In the Great Hall I always picture it to be rich and deep colors, great architecture, lavish velvet drapes, wall sconces, polished floors, pillars, statues and plenty of sitting room with chaise lounges, chairs, and tables. Perhaps there is a hearth and a marble or granite bar. I picture there being a small collection of books and games there on a shelf for people to come and enjoy themselves in the quiet. And then when it is time for balls or community events, the furniture is pushed aside or moved entirely and the room is transformed for the particular event. I also think the great hall has an upper level balcony the runs the entire perimeter of the room and on an outer wall there are french doors that lead to an outdoor balcony for those who wish to take a breath of fresh air. And of course on the interior wall (of the upper balcony) are those white oak doors that open from the skywalk of the RDI into the Great Hall.

That's just how I see it in my head...
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Topaz
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PostPosted: Fri Oct 30, 2009 9:15 pm    Post subject: Reply with quote

I must have missed the "move". To me the Great Hall has always been attached at the inn and that's how I RPed it. I'd rather it stay put than go to some other part of town.
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Shauri
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PostPosted: Mon Nov 02, 2009 11:31 pm    Post subject: Reply with quote

Amaltea wrote:
Just contact Mr. Pappalopolos he'll take good care of you and your next event. Wink


OMG! Say that name fast three times! LOL
I can't even say it slow. Embarassed Laughing
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Jake Thrash
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PostPosted: Wed Nov 04, 2009 4:04 pm    Post subject: Reply with quote

Shauri wrote:
I don't remember off hand and for some reason the map isn't loading right in my browser. So I can't even see it. At best I see it flash before my eyes and then blank except the direction marker and zoom bar at the bottom... even though it says the map is loaded.... or more correctly, loade.


I suspect this is not a browser issue. This happened to me with Firefox, IE, and Chrome. On both an XP box and a Linux box.

I suspect the flying dragon is what's causing the load error. It's a guess. I'm not an admin, so I can't test this.

However, if you then click on any of the links below the map. e.g., the link for Albaelia Manor, the map will zoom to that location, and then the map functions normally.
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Amaltea
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PostPosted: Wed Nov 04, 2009 9:03 pm    Post subject: Reply with quote

Actually I think it's a conflict with the javascript. This problem started when we installed the new nav bar. But what Jake suggested will work, click on a link and the map will appear.
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Shauri
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PostPosted: Mon Nov 09, 2009 1:01 pm    Post subject: Reply with quote

I think something got fixed because the map is working just fine right now. Yay! Although it is absent the flying dragon.... which doesn't really bother me. I'll take the map any day.
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Keaton
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PostPosted: Wed Nov 11, 2009 11:30 am    Post subject: Reply with quote

I've always 'glossed over' the Great Hall's location to a degree because I've heard a bit about its old setup... When I first got to DM about four years ago I played it as completely connected to the RDI, like right through a door, but I can't remember if I was "going with the flow" at the time or if I just didn't know any better.

Anyway, at the very least now it seems like it's a little further out, but I'd hesitate to place it all the way near the Marketplace or otherwise too far from the Inn itself. Maybe you can still play off its attachment to some kind of square or courtyard (for some reason I like that idea), just not "the" Square or Marketplace or whatever? Like a very small square, open on one side and just large enough for a handful of buildings around the other three, all within a pretty short walk as the Inn. Same neighborhood, and close enough that if someone says, "Hey let's go to the Hall," they say "sweet" "or "what ho gentlemen!" and are over there in five.

I really like Eva's and Aly's takes on it, though I guess my vision doesn't mesh with Aly's on the direct attachment to the RDI... but I think it's an intriguing idea all the same.
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